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Agile Project Management

A Two-Day Course
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Description:This 2 day course explains the foundations of agile development and provides in-depth tuition on the key practices in managing and contributing to Scrum teams. Through a combination of classroom teaching, interactive discussions, exercises and team games, the core concepts and methods are explored.

Common questions such as ‘How do I make release plans?’, ’How do I manage risk?’ and ‘How do I estimate durations?’ are addressed in the context of your project and organization. Key practices such as developing user stories, sprint planning, progress tracking and designing and using your scrum board are addressed in exercises.
Suitable for:This course is intended for Project Managers, Team Leaders as well as cross-functional team members such as Developers, Testers, DBAs, Business Analysts, etc. and project support personnel who will benefit from an understanding of Agile/Scrum.
Duration:Two Days
Course Objectives:On completion of this course you will be able to:

• Understand the fundamental difference between traditional, sequential development processes, and empirical and adaptive methods such as Scrum and Kanban

• Be familiar with the values, principles and major scientific bodies of knowledge underlying these methods

• Appreciate the many benefits offered such as improvements in quality, efficiency, predictability, time to market and support for innovation

• Be aware of the state of agile and lean adoption in industry, and some benefits realized.

• Know the major agile and lean methods in use, and the role of the most important practices in those methods.

• Understand the changes to organizational roles and structure required to nurture high performing, self-organising teams and scaling agile methods across the organisation

• Be aware of lessons learned from real-life implementations and potential pitfalls.

• Appreciate the alternate strategies for successful adoption, and possible next steps in moving toward a more agile and efficient software development organization
        
        
Topics Covered

Day 1


Brief Review of Agile Principles and Benefits
● How agile differs from more traditional project management approaches
● A brief review of the agile values, principles and practices
● An exploration of the benefits of agile methods
● Exercise: discussion of participant’s issues/challenges with agile from pre-course questionnaires

Key elements of Scrum
● Typical agile lifecycle – incremental and iterative development
● Overview of Scrum ceremonies and artifacts
● Roles and responsibilities in Scrum teams
● ScrumMaster
● Product owner
● Scrum Team
● Distributed team roles
● People and cultural issues in agile
● Exercise: mapping your current roles to Scrum roles

Requirements in Scrum
● Customer/user involvement and managing requirements in agile
● User stories
○ defining value-centric requirements
○ templates and criteria for effective user stories
● Exercise: defining and prioritising user stories


Day 2
Planning and estimation with Scrum
● Project and Release planning
● Iteration/Sprint planning – timeboxing and prioritisation
● Principles of team board design
○ Exercise: design the team task board
● Estimation
○ The need for estimation with incremental development
○ Estimation for user stories: story points
○ Exercise: planning poker for story points
● Additional estimation options
○ ideal days
○ task estimation
● Project velocity and sustainable development
○ Minimising technical debt
● Risk
○ Risks in Scrum projects
○ Managing project risks in Scrum


Working as a Scrum team
● Daily scrums
● The implications of self-direction
● Monitoring and reporting
○ backlogs
● Project reviews and retrospectives
● Exercise: agree reporting formats needed

Agile Testing
● Agile test strategies
■ Different Test Levels/phases applicable to agile and how they need to be adapted
■ Where the different types of testing fit into an agile development lifecycle
■ Exploratory testing and its role in agile
■ Agreeing the definition of ‘done’
● Test automation approaches - the automation pyramid
○ Test Driven Development (TDD), Automated Unit Testing, API testing, GUI testing
● Acceptance testing, testing and the customer/user
● Exercise: define acceptance tests for user stories

Pitfalls and Lessons Learnt
This module will discuss some of the risks and common pitfalls experienced in practice by Scrum teams and how these can be avoided.

Summary and next steps
Action planning

      
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